Difference between revisions of "Throwing Weapons"

From Gloria Victis
(Created page with "One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be b...")
 
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One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu.
 
One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu.
  
Throwing Basics
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====Throwing Basics====
Each weapon has its own unique speed, flight path, and range.
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*Each weapon has its own unique speed, flight path, and range.  
The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
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*The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
Players enter combat mode when hit with a projectile.
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*Players enter combat mode when hit with a projectile.
Headshots do not deal extra damage.
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*Headshots do not deal extra damage.
Throwing weapons provide XP in the Weapon tree of Character Development.
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*Throwing weapons provide XP in the Weapon tree of Character Development.
Thrown weapons are replenished naturally over time and also when wounding and killing enemies.
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*Thrown weapons are replenished naturally over time and also when wounding and killing enemies.
Siege equipment can be damaged by throwables.
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*Siege equipment can be damaged by throwables.
Stack size and Regeneration
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The throwing system is identical in function to the arrow quiver system, which is described above.
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====Stack size and Regeneration====
Each throwable weapon has a base number of times it can be thrown before "running out" temporarily.
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*The throwing system is identical in function to the arrow quiver system, which is described above.
Thrown weapons regenerate automatically slowly over time.
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*Each throwable weapon has a base number of times it can be thrown before "running out" temporarily.  
Wounding and killing enemies with thrown weapons increases the regeneration of projectiles.
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*Thrown weapons regenerate automatically slowly over time.
Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches.
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*Wounding and killing enemies with thrown weapons increases the regeneration of projectiles.
Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables.
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*Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches.  
Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration.
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*Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables.
Mounts
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*Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration.
Horses can be slowed by hitting the horse with a red powerbar throw.
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Mounted players can throw one-handed weapons.
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====Mounts====
Abilities Affecting Thrown Weapons
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*Horses can be slowed by hitting the horse with a red powerbar throw.
The time it takes to get to a full power throw is NOT reduced with any ability.
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*Mounted players can throw one-handed weapons.
The amount of time a throw is at "max" power is NOT affected by any ability.
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The number of throwing weapons available can be increased by the Marksman, Athlete, Huntsman, and Not on My Watch Abilities.
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====Abilities Affecting Thrown Weapons====
 +
*The time it takes to get to a full power throw is NOT reduced with any ability.
 +
*The amount of time a throw is at "max" power is NOT affected by any ability.
 +
*The number of throwing weapons available can be increased by the Marksman, Athlete, Huntsman, and Not on My Watch [[Abilities]].  
 +
 
 
Throwable weapons and their base quantities
 
Throwable weapons and their base quantities
 
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*Daggers (5)
Daggers (5)
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*One-handed axes (3)
One-handed axes (3)
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*One-handed spears (2) ((a proper animation for this weapon is in development))
One-handed spears (2) ((a proper animation for this weapon is in development))
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*One-handed torches (3)
One-handed torches (3
 

Revision as of 02:27, 7 November 2021

One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu.

Throwing Basics

  • Each weapon has its own unique speed, flight path, and range.
  • The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
  • Players enter combat mode when hit with a projectile.
  • Headshots do not deal extra damage.
  • Throwing weapons provide XP in the Weapon tree of Character Development.
  • Thrown weapons are replenished naturally over time and also when wounding and killing enemies.
  • Siege equipment can be damaged by throwables.

Stack size and Regeneration

  • The throwing system is identical in function to the arrow quiver system, which is described above.
  • Each throwable weapon has a base number of times it can be thrown before "running out" temporarily.
  • Thrown weapons regenerate automatically slowly over time.
  • Wounding and killing enemies with thrown weapons increases the regeneration of projectiles.
  • Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches.
  • Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables.
  • Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration.

Mounts

  • Horses can be slowed by hitting the horse with a red powerbar throw.
  • Mounted players can throw one-handed weapons.

Abilities Affecting Thrown Weapons

  • The time it takes to get to a full power throw is NOT reduced with any ability.
  • The amount of time a throw is at "max" power is NOT affected by any ability.
  • The number of throwing weapons available can be increased by the Marksman, Athlete, Huntsman, and Not on My Watch Abilities.

Throwable weapons and their base quantities

  • Daggers (5)
  • One-handed axes (3)
  • One-handed spears (2) ((a proper animation for this weapon is in development))
  • One-handed torches (3)