Difference between revisions of "Throwing Weapons"
From Gloria Victis
(Created page with "One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be b...") |
|||
| Line 1: | Line 1: | ||
One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu. | One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu. | ||
| − | Throwing Basics | + | ====Throwing Basics==== |
| − | Each weapon has its own unique speed, flight path, and range. | + | *Each weapon has its own unique speed, flight path, and range. |
| − | The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements. | + | *The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements. |
| − | Players enter combat mode when hit with a projectile. | + | *Players enter combat mode when hit with a projectile. |
| − | Headshots do not deal extra damage. | + | *Headshots do not deal extra damage. |
| − | Throwing weapons provide XP in the Weapon tree of Character Development. | + | *Throwing weapons provide XP in the Weapon tree of Character Development. |
| − | Thrown weapons are replenished naturally over time and also when wounding and killing enemies. | + | *Thrown weapons are replenished naturally over time and also when wounding and killing enemies. |
| − | Siege equipment can be damaged by throwables. | + | *Siege equipment can be damaged by throwables. |
| − | Stack size and Regeneration | + | |
| − | The throwing system is identical in function to the arrow quiver system, which is described above. | + | ====Stack size and Regeneration==== |
| − | Each throwable weapon has a base number of times it can be thrown before "running out" temporarily. | + | *The throwing system is identical in function to the arrow quiver system, which is described above. |
| − | Thrown weapons regenerate automatically slowly over time. | + | *Each throwable weapon has a base number of times it can be thrown before "running out" temporarily. |
| − | Wounding and killing enemies with thrown weapons increases the regeneration of projectiles. | + | *Thrown weapons regenerate automatically slowly over time. |
| − | Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches. | + | *Wounding and killing enemies with thrown weapons increases the regeneration of projectiles. |
| − | Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables. | + | *Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches. |
| − | Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration. | + | *Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables. |
| − | Mounts | + | *Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration. |
| − | Horses can be slowed by hitting the horse with a red powerbar throw. | + | |
| − | Mounted players can throw one-handed weapons. | + | ====Mounts==== |
| − | Abilities Affecting Thrown Weapons | + | *Horses can be slowed by hitting the horse with a red powerbar throw. |
| − | The time it takes to get to a full power throw is NOT reduced with any ability. | + | *Mounted players can throw one-handed weapons. |
| − | The amount of time a throw is at "max" power is NOT affected by any ability. | + | |
| − | The number of throwing weapons available can be increased by the Marksman, Athlete, Huntsman, and Not on My Watch Abilities. | + | ====Abilities Affecting Thrown Weapons==== |
| + | *The time it takes to get to a full power throw is NOT reduced with any ability. | ||
| + | *The amount of time a throw is at "max" power is NOT affected by any ability. | ||
| + | *The number of throwing weapons available can be increased by the Marksman, Athlete, Huntsman, and Not on My Watch [[Abilities]]. | ||
| + | |||
Throwable weapons and their base quantities | Throwable weapons and their base quantities | ||
| − | + | *Daggers (5) | |
| − | Daggers (5) | + | *One-handed axes (3) |
| − | One-handed axes (3) | + | *One-handed spears (2) ((a proper animation for this weapon is in development)) |
| − | One-handed spears (2) ((a proper animation for this weapon is in development)) | + | *One-handed torches (3) |
| − | One-handed torches (3 | ||
Revision as of 02:27, 7 November 2021
One-handed weapons including daggers, axes, spears, torches, and sickles can be thrown. Any player can throw a weapon without any special abilities required. Throwing can be bound to any key in the Settings menu.
Throwing Basics
- Each weapon has its own unique speed, flight path, and range.
- The farther a weapon flies, the less damage it does, making them suitable for short to mid-range engagements.
- Players enter combat mode when hit with a projectile.
- Headshots do not deal extra damage.
- Throwing weapons provide XP in the Weapon tree of Character Development.
- Thrown weapons are replenished naturally over time and also when wounding and killing enemies.
- Siege equipment can be damaged by throwables.
Stack size and Regeneration
- The throwing system is identical in function to the arrow quiver system, which is described above.
- Each throwable weapon has a base number of times it can be thrown before "running out" temporarily.
- Thrown weapons regenerate automatically slowly over time.
- Wounding and killing enemies with thrown weapons increases the regeneration of projectiles.
- Throwing weapons all share the same pool. If you have thrown 50% of your daggers, you have also thrown 50% of your spears, axes, and torches.
- Throwing weapons share the same resource pool as arrows. If you've shot 75% of your arrows, you have also used 75% of all your one-handed throwables.
- Swapping weapons does not grant a "full" load of projectiles and does not increase regeneration.
Mounts
- Horses can be slowed by hitting the horse with a red powerbar throw.
- Mounted players can throw one-handed weapons.
Abilities Affecting Thrown Weapons
- The time it takes to get to a full power throw is NOT reduced with any ability.
- The amount of time a throw is at "max" power is NOT affected by any ability.
- The number of throwing weapons available can be increased by the Marksman, Athlete, Huntsman, and Not on My Watch Abilities.
Throwable weapons and their base quantities
- Daggers (5)
- One-handed axes (3)
- One-handed spears (2) ((a proper animation for this weapon is in development))
- One-handed torches (3)