Difference between revisions of "Stamina Drain Multiplier"

From Gloria Victis
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Light armor has a unique system in which stamina drain is reduced as the tier increases. This means that the lowest tier light armor has a much more substantial stamina drain multiplier than the top tier light armor, which has a 0.0 stamina drain modifier.
 
Light armor has a unique system in which stamina drain is reduced as the tier increases. This means that the lowest tier light armor has a much more substantial stamina drain multiplier than the top tier light armor, which has a 0.0 stamina drain modifier.
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For a full breakdown of how armour affects stamina drain, [https://gloriavictischaracterbuilder.netlify.app/armor.html: go here].
  
 
Also see: [[Armour]] | [[Weapons]] | [[Item Tiers]]
 
Also see: [[Armour]] | [[Weapons]] | [[Item Tiers]]
  
 
[[Category:Statistics]]
 
[[Category:Statistics]]

Revision as of 22:41, 26 September 2021

The stamina drain multiplier is a measure of how stamina usage is affected by your equipped armor. Heavier and larger pieces of armor have a greater impact on stamina usage.

The base stamina drain multiplier for a naked character with no shield equipped is x1.40.

Stamina is required for sprinting, attacking, blocking, swimming and kicking.

Light Armor and Stamina Drain

Medium and heavy armors have the same stamina drain modifiers across tiers (meaning, for example, that a low tier helmet has the same stamina drain as a high tier helmet).

Light armor has a unique system in which stamina drain is reduced as the tier increases. This means that the lowest tier light armor has a much more substantial stamina drain multiplier than the top tier light armor, which has a 0.0 stamina drain modifier.

For a full breakdown of how armour affects stamina drain, go here.

Also see: Armour | Weapons | Item Tiers