Difference between revisions of "Ally Damage Debuff"
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| − | [[File:AllyDamage.jpg|thumb|Ally damage occurs when you swing your weapon through your allies. Notification highlighted in yellow.]] | + | ==Ally Damage Debuff== |
| − | + | [[File:AllyDamage.jpg|thumb|Ally damage occurs when you swing your weapon through your allies. Notification highlighted in yellow.]] Hitting an ally with your weapon before hitting your enemy greatly reduces your damage on the enemy. | |
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| − | You do not technically have to hit "through" your ally, if you simply hit too close to them you can still receive an ally damage debuff. | + | When you swing your weapon through an ally player in order to hit an NPC enemy or player, you will receive the ally damage instant debuff. This has 2 effects: |
| + | |||
| + | 1.) Reduces the damage of that swing by 70% for 1 handed weapons. | ||
| + | Swinging through an ally first, before hitting an enemy with a 1h, looks like this: | ||
| + | ** Ally >> Enemy = None >> 30% | ||
| + | |||
| + | 2.) consumes a "stack" of cleave on 2 handed weapons. If you have 5 points in the Reaper ability, you can hit 3 enemies with 1 swing. However, hitting an ally consumes one of your cleaves, so you can then hit 2 enemies with that swing. You can potentially swing and hit up to 3 allies and and up doing no damage to any enemies because all the cleaves were absorbed by allies. | ||
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| + | Here is a comparison of weapon damage between a "clean" cleave which hits 3 enemies, and a cleave which hits an ally: | ||
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| + | *Enemy >> Enemy >> Enemy = 100% >> 60% >> 30% | ||
| + | *Ally >> Enemy >> Enemy = None >> 30% >> 30% | ||
| + | |||
| + | You do not technically have to hit "through" your ally, if you simply hit too close to them you can still receive an ally damage debuff. The "bubble" of where ally damage can occur around you is quite large. | ||
To avoid the ally damage debuff, allies should stand apart from one another and use weapon movements that do not intersect with other allies. | To avoid the ally damage debuff, allies should stand apart from one another and use weapon movements that do not intersect with other allies. | ||
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| + | "Ally damage" does not cause harm to your allies. It reduces your own damage. Take care to stand out of your allies' way so they can get clean hits for max damage, too. | ||
Latest revision as of 23:42, 30 July 2021
Ally Damage Debuff
Hitting an ally with your weapon before hitting your enemy greatly reduces your damage on the enemy.
When you swing your weapon through an ally player in order to hit an NPC enemy or player, you will receive the ally damage instant debuff. This has 2 effects:
1.) Reduces the damage of that swing by 70% for 1 handed weapons. Swinging through an ally first, before hitting an enemy with a 1h, looks like this:
- Ally >> Enemy = None >> 30%
2.) consumes a "stack" of cleave on 2 handed weapons. If you have 5 points in the Reaper ability, you can hit 3 enemies with 1 swing. However, hitting an ally consumes one of your cleaves, so you can then hit 2 enemies with that swing. You can potentially swing and hit up to 3 allies and and up doing no damage to any enemies because all the cleaves were absorbed by allies.
Here is a comparison of weapon damage between a "clean" cleave which hits 3 enemies, and a cleave which hits an ally:
- Enemy >> Enemy >> Enemy = 100% >> 60% >> 30%
- Ally >> Enemy >> Enemy = None >> 30% >> 30%
You do not technically have to hit "through" your ally, if you simply hit too close to them you can still receive an ally damage debuff. The "bubble" of where ally damage can occur around you is quite large.
To avoid the ally damage debuff, allies should stand apart from one another and use weapon movements that do not intersect with other allies.
"Ally damage" does not cause harm to your allies. It reduces your own damage. Take care to stand out of your allies' way so they can get clean hits for max damage, too.