Difference between revisions of "Character Statistics"

From Gloria Victis
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== Attributes ==
 
== Attributes ==
 
Players receive 5 attribute points to distribute as they level up. Attributes work on a diminishing returns system, meaning the more points a player puts into a single attribute, the more points it will cost to do so, as seen below:
 
Players receive 5 attribute points to distribute as they level up. Attributes work on a diminishing returns system, meaning the more points a player puts into a single attribute, the more points it will cost to do so, as seen below:
 +
 +
{| class="wikitable"
 +
|-
 +
|'''Range'''
 +
|'''Cost Per Point'''
 +
|-
 +
|80-150
 +
|1
 +
|-
 +
|151-200
 +
|2
 +
|-
 +
|201+
 +
|3
 +
|}
 +
 +
Players can apply up to 20 additional "Character Attribute Point" items to their character. These are dropped exclusively from the [[Kargald Champion]], and can be bought and sold on the [[The Market | market]].
  
 
'''Strength'''
 
'''Strength'''
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Dexterity is a favorite for archers, swordsmen, and other high damage playstyles.
 
Dexterity is a favorite for archers, swordsmen, and other high damage playstyles.
  
{| class="wikitable"
 
|-
 
|'''Range'''
 
|'''Cost Per Point'''
 
|-
 
|80-150
 
|1
 
|-
 
|151-200
 
|2
 
|-
 
|201+
 
|3
 
|}
 
 
Players can apply up to 20 additional "Character Attribute Point" items to their character. These are dropped exclusively from the [[Kargald Champion]], and can be bought and sold on the [[The Market | market]].
 
  
 
Total Damage
 
Total Damage

Revision as of 06:40, 15 February 2021

This is a landing page summarizing character statistics and how they are derived.

Attributes

Players receive 5 attribute points to distribute as they level up. Attributes work on a diminishing returns system, meaning the more points a player puts into a single attribute, the more points it will cost to do so, as seen below:

Range Cost Per Point
80-150 1
151-200 2
201+ 3

Players can apply up to 20 additional "Character Attribute Point" items to their character. These are dropped exclusively from the Kargald Champion, and can be bought and sold on the market.

Strength

  • Increases overall damage of all weapons
  • Increases slashing damage resistance
  • Provides a good increase to stamina
  • Provides a minor increase to stamina regeneration.

Some weapons “scale” on strength, meaning they use strength as their primary multiplier for damage dealt. These weapons include: 1 handed spears, maces, hammers, 1 handed axes, 2 handed spears, 2 handed axes, halberds, bardiches, glaives, and guisarmes.

Strength has a smaller multiplier effect on 1 handed swords and 2 handed swords, and almost no multiplier effect on bows and daggers.

Strength is a favorite attribute for high damage melee fighters, and a necessity for many builds. Dexterity increases piercing resistance and provides a superior increase to stamina regeneration.

Constitution

  • Increases bludgeoning resistance.
  • Provides superior increases to health, health regeneration, and stamina.
  • Provides a good bonus to stamina regen.

Constitution is a favorite for shieldmen and medic playstyles, and those who value having a large pool of stamina and health.

Dexterity

  • Increases piercing resistance
  • Provides a superior increase to stamina regeneration.

Some weapons “scale” on dexterity, meaning they use dexterity as their primary multiplier for damage dealt. Dexterity significantly increases damage for daggers, bows, 1 handed swords, and 2 handed swords. Strength has a very minor effect on these weapons.

Dexterity has no effect on axes, guisarmes, halberds, maces, hammers, bardiches, glaives, or spears.

Dexterity is a favorite for archers, swordsmen, and other high damage playstyles.


Total Damage Damage Multiplier Health Health Regeneration Stamina Stamina Regeneration Stamina Drain Multiplier Piercing Reduction Slashing Reduction Bludgeoning Reduction Parts of Armour Set Mentor Points Food Average Food Quality