Difference between revisions of "Character Statistics"
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== Dexterity == | == Dexterity == | ||
| − | *Reduces piercing damage. | + | *Reduces incoming piercing damage. |
*Provides a superior increase to stamina regeneration. | *Provides a superior increase to stamina regeneration. | ||
Revision as of 01:37, 4 May 2021
This is a landing page summarizing character statistics and how they are derived.
Don't forget to visit the Abilities page.
Attributes
There are three attributes: Strength, Constitution, and Dexterity.
Players receive 5 attribute points to distribute each time they level up. Attributes work on a diminishing returns system, meaning the more points put into a single attribute, the more points it will cost to do so, as seen below:
| Range | Cost Per Point |
| 80-150 | 1 |
| 151-200 | 2 |
| 201+ | 3 |
It is possible to permanently apply up to 20 additional attribute points on each character by collecting Character Attribute Point cards, gained by looting the Kargald Champion, or buying them from the market. Each card is worth 1 attribute point. It is also possible to apply Mount Attribute Point cards to mounts.
Strength
- Increases overall damage output of all weapons
- Reduces incoming slashing damage
- Provides a good increase to stamina
- Provides a minor increase to stamina regeneration.
Some weapons “scale” on strength, meaning they use strength as their primary multiplier for damage dealt. These weapons include: 1 handed spears, 2 handed spears 1 handed maces, 2 handed hammers, 1 handed axes, 2 handed axes, halberds, bardiches, glaives, and guisarmes.
Strength has a smaller effect on 1 handed swords and 2 handed swords, and almost no effect on bows and daggers.
Strength is an important attribute for high damage melee fighters, shieldmen, and medics and a necessity for many types of builds.
See Weapons for more information about how strength impacts weapon damage.
Constitution
- Reduces incoming bludgeoning damage.
- Provides superior increases to health, health regeneration, and stamina.
- Provides a good bonus to stamina regen.
Constitution is a favorite for shieldmen and medic playstyles and those who value having a large pool of stamina and health.
Dexterity
- Reduces incoming piercing damage.
- Provides a superior increase to stamina regeneration.
Some weapons “scale” on dexterity, meaning they use dexterity as their primary multiplier for damage dealt. Dexterity significantly increases damage for daggers and bows. It moderately increases damage for 1 handed and 2 handed swords, with strength having more of an effect.
Dexterity has no effect on axes, guisarmes, halberds, maces, hammers, bardiches, glaives, or spears.
Dexterity is a favorite for archers, swordsmen, and other high damage playstyles.
See Weapons for more information about how dexterity impacts weapon damage.
Other Statistics
Follow the links to learn about the rest of the stats listed on the inventory screen (I).
Level - Your current level. Click for a guide to level progression.
Reputation - How you are perceived by others.
Total Damage - How much damage you deal.
Damage Multiplier - How effective you are at dealing damage.
Health - How many hit points you have.
Health Regeneration - How many hit points are regenerated per second.
Stamina - Represents how much you can do before you're exhausted.
Stamina Regeneration - How much stamina is regenerated per second.
Stamina Drain Multiplier - How much your armor interferes with your stamina.
Piercing Reduction - Reduces damage from piercing weapons such as spears.
Slashing Reduction - Reduces damage from slashing weapons such as swords.
Bludgeoning Reduction - Reduces damage from bludgeoning weapons such as hammers.
Parts of Armour Set - Wear 4 pieces of any armor type to get a bonus.
Mentor Points - A modifier to "luck" or "RNG" based results such as loot drawn from a chest. Earned by helping new players.
Food - Nourishment level. Keeping a full stomach is important.
Average Food Quality - An average of the quality of food you have eaten. Eat well to receive buffs.
See also: Abilities | Builds | Level Progression