Difference between revisions of "Abilities"
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*[[File:Breaker.png]]'''Breaker''': | *[[File:Breaker.png]]'''Breaker''': | ||
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| − | **+2% damage to mounts | + | **+2% damage to mounts when on foot and +10% at level 10. |
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===Tier 6=== | ===Tier 6=== | ||
Revision as of 21:24, 14 April 2021
Each time you level up, you receive 1 ability point. Press B to access the ability trees. There are 3 distinct trees: footman, medic, and cavalry. The first point you put in any tree must be put in the bottom row, and you must put in 5 points in any one skill to unlock access to the next tier of skills. Many skills have more than 1 effect or have bonuses for putting 5 or 10 points in them.
At the top of the tree are the Top Tier abilities. You may only have 1 top tier ability in total.
Ability Resets
The first character created on an account receives 1 free Abilities Reset, located in the upper right corner of the abilities screen. Using an Abilities Reset will clear out all selections. Resets may be bought at the Glory Quartermaster with Contribution Points or in the Supporter Shop for Ambers.
Footman Abilities
This is the largest tree, and is stitched together roughly so that the left side of the tree is defensive and "tanky" abilities, the center is HP, Stam, and regen abilities, and the right is offensive damage modifying abilities. The ability descriptions are listed starting from the bottom of the tree, going from left to right.
Tier 1
Shield Bash:
Attack using a shield to stun or stagger an enemy.- +5% shield bash damage for each level, and 10% damage bonus at level 5.
Marksman:
- Stong knife attacks cause 10s bleed for 2.5damage per second at level 5.
- fully draw the bow .05 seconds faster per level with .05 bonus at level 5.
- Killing an enemy regenerates up to 2% quiver capacity (depending on the assist amount). Addtional 5% at level 5.
Reaper:
- Any polearm except a spear or guisarme to damage 2 targets at the same time.
- At level 5, deal an additional 7% damage and deal damage to a 3rd target. 2% damage increase per level in reaper to 2nd and 3rd target.
Tier 2
Tier 3
Tier 4
Huntsman:
- +.5% armor penetration.
- +.01s to holding a fully drawn bow, and an addtional .1s at level 10.
- +.5% arrow regeneration per minute.
Tier 5
Man of Steel:
- +1% slashing, piercing, and bludgeoning damage reduction and an additional 5% to at level 10.
You Shall Not Pass:
- -3% shield resistance cost for 30 seconds after effectively blocking 3 blows with shield within 3 seconds. -30% at level 10.
Bullseye:
- Instantly recover 2% stamina after performing 3 headshots within 30 seconds, and an +10% stamina at level 10.
Breaker:
- +1% damage to shields and +10% at level 10.
- +2% damage to mounts when on foot and +10% at level 10.
Tier 6
Tier 7 (Top Tier)
Medic Abilties
The medic "tree" is quite straightforward and only has 4 skills in total. Starting from the bottom:
Cavalry Abilities
The Cavalry tree is split so that archery skills are on the left, and melee skills are on the right. Improving the horse's HP, Stam, Regen, and Respawn is in the center. Starting at the bottom, and going from left to right:
Tier 1
- Bound:
Tier 2
- Calm:
- Hardened:
- Cavalryman:
Tier 3
- Vigour:
- Will To Survive:
Tier 4
- Rapid Fire:
- Sweet Spot:
- Battle Horse:
Tier 5 (Top Tier)
- Steady Hand
- Momentum
See also: Builds | Character Statistics