Difference between revisions of "Splash Damage"
From Gloria Victis
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| − | Splash damage is a result of damage done to one structure which causes damage | + | Splash damage is a result of damage done to one structure which causes damage to adjacent structures. |
Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of it's full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken at one time. | Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of it's full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken at one time. | ||
[[File:Splashdamageexplain.png|thumb|Splash damage]] | [[File:Splashdamageexplain.png|thumb|Splash damage]] | ||
Revision as of 05:08, 12 April 2021
Splash damage is a result of damage done to one structure which causes damage to adjacent structures.
Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of it's full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken at one time.