Difference between revisions of "Reputation"

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Reputation is earned by participating in events, killing enemy players and NPCs. Reputation is lost by attacking and killing members of your nation. There are 3 reputation levels, denoted with green chevrons.
 
Reputation is earned by participating in events, killing enemy players and NPCs. Reputation is lost by attacking and killing members of your nation. There are 3 reputation levels, denoted with green chevrons.
  
Legend 1: +5% experience
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[[File:Honoured.jpg]] Honoured: +5% experience
  
Legend 2: +5% experience, +5% loot chance
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[[File:Legend.jpg]] Legend: +5% experience, +5% loot chance
  
 
[[File:Lord.png]]Lord: +5% experience, +5% loot chance, -5 respawn time
 
[[File:Lord.png]]Lord: +5% experience, +5% loot chance, -5 respawn time
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Press I to see your current/max reputation. Maximum reputation is 10,000, and maximum daily experience is capped at 1,500.
 
Press I to see your current/max reputation. Maximum reputation is 10,000, and maximum daily experience is capped at 1,500.
  
Negative reputation results in a traitor status debuff. Players with traitor status are sent to "Traitor Island" when they die and must do penal work quests to increase their reputation. There is a debuff of several hours to several days (depending on their reputation level) which must be burned off in game. This debuff does not resolve while offline.  
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==Crime==
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[[File:Traitor.jpg]]Crimes against your nation members result in negative reputation which can lead to a traitor status debuff. Players with traitor status are sent to "Traitor Island" when they die and must do penal work quests to increase their reputation. There is a debuff of several hours to several days (depending on their reputation level) which must be burned off in game. This debuff does not resolve while offline.  
  
 
Players with traitor status debuff cannot capture flags, use tents, use logisticians to teleport, access depots or markets, or enter guild provinces. They are kill on sight to their nation and their nation's NPC guards. Traitors may not loot their own nation members.  
 
Players with traitor status debuff cannot capture flags, use tents, use logisticians to teleport, access depots or markets, or enter guild provinces. They are kill on sight to their nation and their nation's NPC guards. Traitors may not loot their own nation members.  
  
 
Players who are traitors show up with a red health indicator and a skull icon.
 
Players who are traitors show up with a red health indicator and a skull icon.
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Also see: [[Titles]]

Latest revision as of 22:14, 10 April 2021

Reputation is earned by participating in events, killing enemy players and NPCs. Reputation is lost by attacking and killing members of your nation. There are 3 reputation levels, denoted with green chevrons.

Honoured.jpg Honoured: +5% experience

Legend.jpg Legend: +5% experience, +5% loot chance

Lord.pngLord: +5% experience, +5% loot chance, -5 respawn time

Press I to see your current/max reputation. Maximum reputation is 10,000, and maximum daily experience is capped at 1,500.

Crime

Traitor.jpgCrimes against your nation members result in negative reputation which can lead to a traitor status debuff. Players with traitor status are sent to "Traitor Island" when they die and must do penal work quests to increase their reputation. There is a debuff of several hours to several days (depending on their reputation level) which must be burned off in game. This debuff does not resolve while offline.

Players with traitor status debuff cannot capture flags, use tents, use logisticians to teleport, access depots or markets, or enter guild provinces. They are kill on sight to their nation and their nation's NPC guards. Traitors may not loot their own nation members.

Players who are traitors show up with a red health indicator and a skull icon.

Also see: Titles