Difference between revisions of "Builds"

From Gloria Victis
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This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with www.gloriavictisgame.info/builder . There are thousands of attribute and skill point distribution options, so experiment!
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This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with www.gloriavictisgame.info/builder . There are thousands of attribute and skill point distribution options, so experiment!  
  
 
Each build listed below has a "weapons" section, but remember that weapons are SITUATIONAL, and any character can use any weapon at any time. Don't limit yourself to only carrying the weapons listed. The weapons listed are simply the most used and benefit directly from the build attributes or skills.
 
Each build listed below has a "weapons" section, but remember that weapons are SITUATIONAL, and any character can use any weapon at any time. Don't limit yourself to only carrying the weapons listed. The weapons listed are simply the most used and benefit directly from the build attributes or skills.
  
Each build has some recommended consumables. These are simply recommendations. Keeping beer, mead, and wine handy can help with regeneration as well.
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Each build has some recommended consumables. These are simply recommendations. Keeping beer, mead, wine, and bandages handy can help with healing and regeneration as well.
  
 
==Siege Archer==
 
==Siege Archer==
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*'''Armor''': 6 light
 
*'''Armor''': 6 light
 
*'''Weapons''': Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield
 
*'''Weapons''': Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield
*'''Favorite Consumables''':
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*'''Favorite Consumables''': Mineral Brew, Brawn Honey, Cuckoo, Erendi's Elixir
 
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Revision as of 16:12, 7 April 2021

This page is intended as a helpful resource to players looking for help designing a build. This page is not an exhaustive list of all builds possible, nor does it attempt to follow any "meta." This page presents solid builds that perform their role well. These builds were created with www.gloriavictisgame.info/builder . There are thousands of attribute and skill point distribution options, so experiment!

Each build listed below has a "weapons" section, but remember that weapons are SITUATIONAL, and any character can use any weapon at any time. Don't limit yourself to only carrying the weapons listed. The weapons listed are simply the most used and benefit directly from the build attributes or skills.

Each build has some recommended consumables. These are simply recommendations. Keeping beer, mead, wine, and bandages handy can help with healing and regeneration as well.

Siege Archer

Example char
  • Role: Ranged DPS
  • Description: This type of archer does best on the walls, gatehouses and towers of castles raining down damage. But, you won't always be on defense! On the ground, he is still as powerful, but must be wary because he is a very squishy target who can be cut down in a few sword slashes. Carrying a light shield and having good combat awareness keeps archers alive. These archers are also deadly with swords, daggers and spears, and can do a lot of damage in melee.
  • Armor: 6 light
  • Weapons: Reflex Bow, Longbow, dagger, 1h sword, 2h sword, light shield
  • Favorite Consumables: Mineral Brew, Brawn Honey, Cuckoo, Erendi's Elixir







Breaker

Breakerbuild.jpg
  • Role: Melee DPS, Shield Breaking, anti shieldman, anti cavalry
  • Description: Breakers are anti-shield and anti-cavalry infantry. They excel on offense at the front of the fight and can put out excellent damage with axes and spears. They have just enough defensive ability to give them some survivability and can rely on their own shields when needed.
  • Armor: 4 medium/2 heavy, 6 medium
  • Weapons: 2h axes
  • Favorite Consumables: Protectant Tincture







Bruiser

Bruiser.jpg
  • Role: Sturdy Melee DPS
  • Description: This is a high damage build with good survivability in the hands of a skilled player. Deadly with almost any weapon and good HP and stam pools, a bruiser can take damage and dish it out. Bruisers are usually weakest to piercing damage due to wearing mostly medium armor, so they need to avoid spears and arrows. Using 2 handed weapons for both defense and offense, they are not weighed down by shields, but they must rely on their skill to directional block.
  • Armor: 4 medium/2 heavy (usually chest and head). Wearing too much heavy will reduce damage too much for the high DPS potential of this build.
  • Weapons: 2 handed cleaving weapons such as swords, halberds, and axes. Shields optional.
  • Favorite Consumables: Protectant Tincture, Erendi's Elixir






Shieldman

Tankbuild.jpg
  • Role: Melee tank, damage soak, door plugger, distraction
  • Description: It's the shieldman's job to HOLD! HOLD! the line. Whether it's a gatehouse, a doorway, or a line in the sand, nothing gets past. A single shieldman can occupy 2, 3 or 4 melee fighters all trying to bang down his shield. The shieldman lives and dies (a lot) on the front lines. His job isn't as flashy as the damage dealing bruiser, or as satisfying and safe as the archer's. The shieldman is in the mud in the muck, taking hits from all sides fighting for every inch of territory.
  • Armor: 6 heavy, heavy shield.
  • Primary weapons: 1h axe, 1h mace, 1h spear with a heavy Shield.
  • Favorite Consumables: Endurance Decoction, Wisent, Protectant Tincture, Anaesthetic tincture, Brawn Honey, Cuckoo, Erendi's Elixir






Medic

Medicbuild.jpg
  • Role: Revives, healing, 2nd line heavy fighter
  • Description: No line of shieldmen could withstand the enemy's assault without the medic standing behind them providing revives and bandaging them up. The medic makes sure the line holds. The medic must keep careful watch on the health of the party and try to get in a spear jab from the second line every now and then. Medics are pretty heavily armored because they are down there in the melee with the shieldmen and the bruisers. They must have excellent battlefield awareness to find their comrades and not get caught by the enemy. Their skills are all defensive and healing based. When a medic successfully revives a player, the whole party receives a short HP regen buff.
  • Armor: 6 heavy and a heavy shield
  • Weapons: 2 handed spear, guisarme, 2 handed halberd, 1h axe or mace. Heavy shield.
  • Favorite Consumables: Bandages, Protectant Tincture, Brawn Honey, Cuckoo, Erendi's Elixir






Light Skirmisher

Skirmisher.jpg
  • Role: Melee DPS
  • Description: Much like the bruiser, but wearing a more risky set of light armor for absolute top damage, the Skirmisher is a glass cannon build not for the faint of heart. Their abilities are offensively oriented and they rely on getting the kill before getting killed.
  • Armor: 6 light, or 4 light/2 medium
  • Weapons: Pretty much anything. Wearing a light shield can save him in a bind, but not wearing one increases his damage just a little more.
  • Favorite Consumables: Marauder's Bread, Mineral Brew, Erendi's Elixir, Mistletoe Decoction, Vitality Tincture






Melee Cavalry

Meleecavalry.jpg
  • Role: Mobile DPS, flanking, chasing, scouting
  • Description: This melee cavalry build is about hitting unsuspecting foes and running off and coming back for another pass. It can also be used for flanking around behind enemy lines, catching reinforcements or fleeing enemies, and destroying tents and siege equipment.
  • Armor: Light and medium
  • Weapons: 2 handed weapons
  • Favorite Consumables: Brawn Honey, Cuckoo, Erendi's Elixir, Fatigue Brew, Marauder's Bread, Mineral Brew, Mistletoe Decoction






Ranged Cavalry

Rangedcavalry.jpg
  • Role: Ranged mounted DPS, scouting, chasing
  • Description: The cavalry archer has an elevated mobile perch to shoot arrows from and makes an excellent scout and flanker. Not designed to run into melee combat, this cavalryman must be careful to avoid enemy spearmen or getting caught in difficult terrain.
  • Armor: 6 light
  • Weapons: Bow, light shield, 1 handed sword and dagger, 2h spear/halberd.
  • Favorite Consumables: Brawn Honey, Erendi's Elixir, Fatigue Brew, Marauder's Bread, Mineral Brew,