Difference between revisions of "Guild Provinces"
| Line 4: | Line 4: | ||
Provinces have several benefits: | Provinces have several benefits: | ||
*High quality resource areas and farmland | *High quality resource areas and farmland | ||
| − | *Generates income for the guild bank through [[Crafting Workshop]] fees and the [[Fast Travel]] fee. | + | *Generates income for the guild bank through [[Crafting Workshop | crafting workshop]] fees and the [[Fast Travel | fast travel]] fee. |
*+4 crafting workshops. Workshops are capped at +3 elsewhere. | *+4 crafting workshops. Workshops are capped at +3 elsewhere. | ||
| − | *NPC workers gather resources that members can collect from [[Storehouses]]. | + | *NPC workers gather resources that members can collect from [[Storehouses | storehouses]]. |
| − | *[[Fast Travel]] for guild members and alliance members from anywhere on the map. | + | *[[Fast Travel | Fast travel]] for guild members and alliance members from anywhere on the map. |
*Respawn point for members | *Respawn point for members | ||
Revision as of 18:52, 12 February 2021
Provinces Overview
There are 9 total guild provinces, located near the center of the map. There are 3 types of provinces: fort, castle, and stronghold. Guilds owning these provinces can use the freebuild system to design their castle as they see fit.
Provinces have several benefits:
- High quality resource areas and farmland
- Generates income for the guild bank through crafting workshop fees and the fast travel fee.
- +4 crafting workshops. Workshops are capped at +3 elsewhere.
- NPC workers gather resources that members can collect from storehouses.
- Fast travel for guild members and alliance members from anywhere on the map.
- Respawn point for members
Provinces are fought for and claimed during the State of war timer, and they are protected from sieges at all other times. In order to trigger a State of War to capture a province, a guild must begin the process of competing for a province.
A guild may own a maximum of 2 provinces. A nation may have no more than 7 provinces in total.
Guild members teleport to their guild province by clicking the flag of the castle on the map. Nation members may teleport there via the logistician in major cities. There is a cooldown on this activity.
| Type | Name | Benefits |
| Fort | Norfolk Greatfall Lublin |
Highest farm material output Capital connection +3 resource areas |
| Stronghold | Twinfall Leaktown Order of Original Faith's Keep |
Difficult terrain Highest fortification budget +3 resource areas |
| Castle | Aquitania Audunstede Skergard |
Highest economic budget +4 resource areas |
Freebuilding
Freebuilding gives guilds the freedom to build their castle as they see fit, and equip it with defensive mechanisms such as ballistas, and economic structures such as vendors and crafting stations. Each province has a buildable area and each province type has a specific budget for fortification and economic structures which cannot be exceeded, so guilds will need to spend their points wisely to achieve a defendable and usable castle layout on their buildable area.
Only the guild leader and vice leader may place or delete Freebuild structures, but all guild members can place materials into the building scaffolds and complete construction.
The freebuilding menu is accessed in the Provinces tab of the guild menu. Upgrades to the initial structures are done on the Upgrade screen at the architect’s table.
Structures created with freebuild that are no longer needed can be set for destruction and destroyed.
Set for Destruction
Freebuild objects can be destroyed if they are no longer wanted by visiting the architect’s table and selecting “Set for destruction.” Only the leader or vice leader may use this ability. An object set for destruction will take 10x the damage it usually takes, allowing players to remove it fairly quickly. Any player can then destroy the object using siege equipment like ballistas and rams. Each province has a ram near its farm area for this purpose.
Fortification Budget
Each guild province type has its own fortification budget which determines how many points can be spent on fortification structures including walls, gates, towers, ballistas, door bars, and oils. Strongholds have the highest fortification budgets.
Open the guild menu (G) and navigate to the Provinces tab to purchase Fortifications for the province.
Economic Budget
Each guild province type has its own Economic budget which determines how many points can be spent on economic amenities including vendors, crafting workshops, castle keepers, and markets. Castles have the highest economic budgets.
Press G and navigate to the Provinces tab to purchase economic items for the province.
Workers and Storehouses
NPC workers gather raw materials throughout the day which are kept in Storehouses and may be gathered by anyone with the rank of Member or higher. Storehouses may be looted by enemies any time of day. Workers may be killed any time by enemy players which reduces their output. Keep workers well supplied and working to their fullest efficiency by keeping your Bastion needs met. Workers gather much slower during Nightlock.