Difference between revisions of "Splash Damage"

From Gloria Victis
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Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of it's full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken at one time.
 
Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of it's full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken at one time.
  
[[File:Splashdamageexplain.jpg|400px]]
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[[File:splashdamageexplain.jpg|400px]]

Revision as of 19:16, 31 March 2021

Splash damage is a result of damage being done to one structure which causes damage on adjacent structures.

Splash damage occurs when a wall, gatehouse, or tower reaches 0 HP in a siege and breaks. At that moment, it causes damage worth 50% of it's full HP to all structures touching it. This can be devastating for defenders, as it means multiple structures can be broken at one time.

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